here is the script that I need help with:
door = script.Parent
function onTouch(hit) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChild("Humanoid") if h ~= nil then hit.Parent.Torso.Velocity=door.CFrame.lookVector * 100 -- Push the Player back end end door.Touched:connect(onTouch)
this is a one way door and it only works in roblox studio but not roblox game engine when I test play it in roblox studios it works just fine but opon publishing it, it dose not work
Your game might be r15 or player's choice so a fix that would allow for both would be
function onTouch(hit) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChild("Humanoid") if h ~= nil then if hit.Parent:FindFirstChild("LowerTorso") then hit.Parent.LowerTorso.Velocity=door.CFrame.lookVector * 100 else hit.Parent.Torso.Velocity = door.CFrame.lookVector * 100 end end end door.Touched:connect(onTouch)
or you could just push the humanoidrootpart which is in both r15 and r6 models
function onTouch(hit) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChild("Humanoid") if h ~= nil then hit.Parent.HumanoidRootPart.Velocity = door.CFrame.lookVector * 100 end end door.Touched:connect(onTouch)