I tried naming blocks "target" and putting them inside the map, but it isn't working.
Wait (30)--match time target = CFrame.new(0, 50, 0) --could be near a brick or in a new area for i, player in ipairs(game.Players:GetChildren()) do player.Character.Torso.CFrame = target + Vector3.new(0, i * 5, 0) --add an offset of 5 for each character end
NOTE: You can use any kind of functions I just typed an easy one.