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Possible to make a gui appear on other players screens (?)

Asked by 6 years ago

Lets say you have a executer (Lv.7)

You are in a game that has FD (Filtering Disabled)

Is it possible to execute a script making a gui appear on a certain players screen?

Ive had no clue to go about this.

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Use a remote event and fire specifically the clients that you want to see the GUI. Gey4Jesus69 2705 — 6y
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Yes. You do it by looking up some hacking tutorial and doing their stuff. hiimgoodpack 2009 — 6y
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Hacking?!!! I know he's just kidding but really, this site is for learning to create your own game, not destroying others. OBenjOne 190 — 6y

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Answered by
Amiaa16 3227 Moderation Voter Community Moderator
6 years ago

No. You cannot access other players' PlayerGuis with a LocalScript, unless you use RemoteEvents, but that would still require you to have access to the game and to create a server script that would handle the remotes.

But if you really want a workaround, you can make a BillboardGui and weld it to the player's character so that it looks like they have it on their screen.

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Answered by
OBenjOne 190
6 years ago
Edited 6 years ago

This is another workaround, however it actually uses GUIs and really changes a players GUI based on a script in another player's PlayerGUI. I'm not saying this is the best way (or even a good way) but on a non filtering enabled game you can basically send a message from one player to the server and then have a script in another player's GUI read the information about the server and make changes because of it.

--this script goes in starterPlayerScripts Wait (5) Workspace.BoolValue.Value = true --makes a change from a player, to the server. Make sure "BoolValue" is in the workspace

--this next script goes in a frame in the Starter GUI of a player

While true do wait (1) If workspace.BoolValue.Value == true then Script.Parent.Visable = true end end

This may not actually work, and parts may be decrepit, but you can modify it to work and it demonstrates that it is possible to change a player's GUI based upon what happens to another player. Don't vote me up for this :/

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