Lets say you have a executer (Lv.7)
You are in a game that has FD (Filtering Disabled)
Is it possible to execute a script making a gui appear on a certain players screen?
Ive had no clue to go about this.
No. You cannot access other players' PlayerGui
s with a LocalScript
, unless you use RemoteEvent
s, but that would still require you to have access to the game and to create a server script that would handle the remotes.
But if you really want a workaround, you can make a BillboardGui
and weld it to the player's character so that it looks like they have it on their screen.
This is another workaround, however it actually uses GUIs and really changes a players GUI based on a script in another player's PlayerGUI. I'm not saying this is the best way (or even a good way) but on a non filtering enabled game you can basically send a message from one player to the server and then have a script in another player's GUI read the information about the server and make changes because of it.
--this script goes in starterPlayerScripts Wait (5) Workspace.BoolValue.Value = true --makes a change from a player, to the server. Make sure "BoolValue" is in the workspace
--this next script goes in a frame in the Starter GUI of a player
While true do wait (1) If workspace.BoolValue.Value == true then Script.Parent.Visable = true end end
This may not actually work, and parts may be decrepit, but you can modify it to work and it demonstrates that it is possible to change a player's GUI based upon what happens to another player. Don't vote me up for this :/