local Time = 30 local gui = script.Parent for i = Time, 0, -1 do Time = i gui.Text = tostring(Time) -- This will change the text to how much time is left wait(1) end
What i am trying to do is that if you're playing and reset or your character gets killed the time keeps counting down, everything works okay but when I reset the player in test mode it sets the time back again to the beginning help
also i tried to when time reaches "0" it resets the player and start the time back again I tried
if i = 0 then game.players.Humanoids.Heath = 0 end
Hmm... You could change the StarterGui's ResetPlayerGuiOnSpawn setting through the Studio command bar;
game:GetService("StarterGui").ResetPlayerGuiOnSpawn = false