In my game people are going to wear masks and fancy clothing. So I need help doing that. Thank you!
put this in a local script in the startergui
assets={} assets.Shirt{159163630,159163633,159163637} --Shirts assets.Pants{65160698,98355680} assets.Hats= game.Lighting.Hats:GetChildren() -- hats go in a model under lighting called Hats player = game.Players.LocalPlayer -- gets the player a = player .Character:GetChildren() -- Gets parts used for cleaning function Clear() -- Removes hats Character meshes shirts and pants also T-shirts for xX = 1,#a do if a[xX].ClassName=="Hat" or a[xX].ClassName=="CharacterMesh" or a[xX].ClassName=="Shirt" or a[xX].ClassName=="Pants" or a[xX].ClassName=="ShirtGraphic" then a[xX]:Destroy() elseif a[xX].ClassName=="Part" and a[xX].Name~="HumanoidRootPart" then a[xX].Transparency = 0 end end end Clear() -- Cleans the player wait() Shirt = Instance.new("Shirt",player.Character) pants = Instance.new("Pants",player.Character) pants.Name = "Pants" hat = assets.Hats[math.random(1,#assets.Hats)]:Clone() Shirt.ShirtTemplate = "rbxassetid://" .. assets.Shirt[math.random(1,#assets.Shirt)] pants.PantsTemplate = "rbxassetid://" .. assets.Pants[math.random(1,#assets.Pants)] hat.Parent = player.Character
What happens...
Get Objects of player
if shirt or pants or mesh .etc, Destroy() it
Then Clone hat into player.
Create new instance of pants and shirt. and pops into player
give them a texture
6.Done
If i helped Upvote please. If you have any problems comment below...