How would I change leaderstats values/values in the player inside of a LocalScript? The values change but only for the player, not for the whole server. How would I make them change for the whole server (i.e. a Shop GUI script). Here's part of my current shop GUI:
LOCAL SCRIPT
local cost = 100 local buyButton = script.Parent local deb = false local plr = game.Players.LocalPlayer function purchasedText() if buyButton.Parent.itemOwnedValue.Value == true then buyButton.Parent.ImageColor3 = Color3.new(46/255, 213/255, 115/255) buyButton.Parent.buyButton.Text = "Bought" end end purchasedText() buyButton.MouseButton1Down:connect(function() deb = true if plr.leaderstats.Money.Value >= cost and buyButton.Parent.itemOwnedValue.Value == false then plr.leaderstats.Money.Value = plr.leaderstats.Money.Value - cost buyButton.Parent.itemOwnedValue.Value = true plr.danceFolder.idkDance.Value = true script.Parent.Parent.ImageColor3 = Color3.new(46/255, 213/255, 115/255) script.Parent.Parent.buyButton.Text = "Purchased" elseif buyButton.Parent.itemOwnedValue.Value == true then buyButton.Text = "Already Owned!" wait(1.25) buyButton.Text = "Bought" elseif plr.leaderstats.Money.Value < cost and buyButton.Parent.itemOwnedValue.Value == false then buyButton.Text = "You need "..cost - plr.leaderstats.Money.Value.. " more Money to buy this!" wait(1.5) buyButton.Text = "Buy" end deb = false end)
It makes the value in dancesFolder true, but only for the player, not the server. How would I make that value change replicate to the server? (FE Enabled)
Add a RemoteEvent in ReplicatedStorage
LocalScript:
RemoteEvent:FireServer(updatedValue)
Server Script:
RemoteEvent.OnServerEvent:Connect(function(player, updatedValue) player.leaderstats.Money.Value = updatedValue end)