Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

Welded Mesh part is causing my character to be weighed down?

Asked by 6 years ago
Edited 6 years ago

Moving with a Mesh Part Welded to my character is causing my Player Model to be weighed down?

GIF Below https://gyazo.com/d59bc83dcb109b5c7ed91db74ead1b3d

I've had similar issues with Mesh Parts before.

local play = game.Players.LocalPlayer
char = play.Character
hum = char:WaitForChild("Humanoid")
utorso = char:WaitForChild("UpperTorso")
tool = script.Parent
rib = tool.SasukeRibCage
equipped = false

rib.CFrame = utorso.CFrame * CFrame.new(16,0,0)
rib.CFrame = rib.CFrame * CFrame.Angles(0,0,0)
local weld = Instance.new("Weld")
weld.Parent = tool
weld.Part0 = rib
weld.C0 = rib.CFrame:inverse()
weld.Part1 = utorso
weld.C1 = utorso.CFrame:inverse()

tool.Equipped:connect(function()
    equipped = true
end)

tool.Unequipped:connect(function()
    equipped = false
end)

EDIT: CanCollide is false and PhysicalDensity is 0.01

EDIT2: So I fixed the issue of it causing my character to twitch around, but a new problem has occurred, for anyone that is curious, I fixed it by welding the part to my HumanoidRootPart instead of the UpperTorso. I'm gonna make a separate thread regarding the new issue.

0
you would be better off using a special mesh. the part is too big to be welded. DarkerThanBlack20 -11 — 6y
0
Is there any other workaround? Never been able to get special meshes to work fully with what I want. nicktooner 119 — 6y
0
You could always try Motor6D's instead of Welds, better for character rigging and such, also theres a Custom Physical Properties tab in the properties menu that u can click and set the weight of your part and some other values as well, maybe that would help with your problem. KyuketsukiZero 3 — 6y
0
Thanks, I'll give it a try nicktooner 119 — 6y
0
It is best to setup the weld then parent it to the tool User#5423 17 — 6y

1 answer

Log in to vote
0
Answered by
TheePBHST 154
6 years ago

It's mainly because of how you welded it. Rib shouldn't be Part one, since it isn't the main part that's gonna have something welded to it. So I'd go and switch the Part1 and Part0. If that doesn't work, you should go check out some other stuff on the Wiki and experiment with Physics!

Good luck and I hope you learn something new ay'?

Ad

Answer this question