How do i make the animation i made work with the weapon i made?
I made a sword and was trying to add the animation into it but it's just swinging
How do i fix it to do the animation? And how to i make a weapon appear by pressing a keycode Not in inventory
EDIT: I'm not totally understanding of your first question so I will answer the second part.
You can detect keycodes
with UserInputService
--This was on the wiki. I'm not taking ownership! function onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.R then --Change R to your keycode end end game:GetService("UserInputService").InputBegan:connect(onKeyPress)