https://gyazo.com/a9dcc546b35b1ad7e820128ac29083c9
As demonstrated at the start of the GIF, I have a "sword hold" animation that plays when a weapon is equipped (that part works perfectly fine). The only problem is that the player's right arm becomes overridden by the default Roblox tool-wielding animation. I've tried everything to fix it.
I've:
1- Tried to play around with the priority level of my "sword hold" animation.
2- Replacing the animations at game.Players.LocalPlayer.Character.Animate.tool-----.AnimationId = ""
3- (I was impatient at this point)
game.Players.LocalPlayer.Character.Animate.toolnone:Destroy() game.Players.LocalPlayer.Character.Animate.toollunge:Destroy() game.Players.LocalPlayer.Character.Animate.toolslash:Destroy()
4- I decided to check the Wiki to see if I could find any info on this but I couldn't find anything.