so im making a game where a script teleport's players to another game after a certain time, it would also only teleport them if there playing value (a bool value) is true, but im not so sure how to do that ._. here is the script i have so far for main script (i already maid a counting script):
while wait() do if game.Workspace:WaitForChild("PlayerPlaying").Value >= 1 then if script.Parent.Parent:WaitForChild("Time").Value > 0 then script.Parent.Text = script.Parent.Parent:WaitForChild("Time").Value elseif script.Parent.Parent:WaitForChild("Time").Value == 0 then script.Parent.Text = "0" wait(1) script.Parent.Text = "Teleporting Players!" wait(2) -- this is where it would check if the players bool value "Playing" is true -- this is where the script would teleport the players, but im not sure how to do that :/ end else script.Parent.Text = "Not Enough Players!" end end
First, create a boolvalue in the player if you haven't already and name it whatever you want. This can be done by putting this in a server script:
game.Players.PlayerAdded:connect(player) --this is so all players will be affected by this function local playerValues = Instance.new("Folder", player) --the second parameter determines the parent of the object you are creating playerValues.Name = "playerValues" --this is done to keep all your values of the player in a nice neat spot though it's not the most secure local playing = Instance.new("Bool Value", playerValues) playing.Name = "playing" --this inserts inside the playerValues folder and obviously names the bool value end
now in your teleporting script, you'll want to be looking at all the players and see which player has a true "playing" value and ignoring the one's that don't. this can be done by using a for loop such as this one:
local players = game:GetService("Players") --setting all the variables so less confusion local allPlayers = players:GetChildren() for i,v in pairs(allPlayers) do if v.playerValues:WaitForChild("playing").Value == true then print(v.Name) --this will print each player's name that has a playing value as true --you can then put teleporting code here end end
keep in mind the code that determines whether the player is playing or not falls on you.
for teleporting which i think you mean from one place to the other, each place has to fall under the SAME game OR you can teleport to another games STARTING*** PLACE and the starting place only. the guide for teleporting places is on the wiki here: http://wiki.roblox.com/index.php?title=Teleporting_Between_Places