Its very weird, I have tried to fix it with some problems it might have caused it in the scripts... If you need the scripts, here they are:
script.Parent.MouseButton1Down:connect(function() plr = game.Players.LocalPlayer if script.Parent.Parent.Parent.Parent.Parent.Primary.Value == "Gun" then for i, v in pairs (plr.Backpack:GetChildren())do if v:IsA("Tool") and v.Primary.Value == true and v.Primary ~= nil and v.Name == "Gun" then v:Destroy() print("Destroyed") elseif v:IsA("Tool") and v.Primary.Value == true and v.Primary ~= nil and v.Name == "Gun" and v.Parent == game.Players.LocalPlayer.Character then v:Destroy() print("Destroyed from Character") end end end for i, v in pairs(game.Players.LocalPlayer.PlayerGui.inventory:GetChildren()) do if not found1 then if v.ClassName == "StringValue" and v.Value == "" then v.Value = "Gun" found1 = true end end end if script.Parent.Parent.Parent.Parent.Parent.Primary.Value == "Bow" then for i, v in pairs (plr.Backpack:GetChildren())do if v:IsA("Tool") and v.Primary.Value == true and v.Primary ~= nil and v.Name == "Bow" then v:Destroy() print("Destroyed") elseif v:IsA("Tool") and v.Primary.Value == true and v.Primary ~= nil and v.Name == "Bow" and v.Parent == game.Players.LocalPlayer.Character then v:Destroy() print("Destroyed from Character") end end end for i, v in pairs(game.Players.LocalPlayer.PlayerGui.inventory:GetChildren()) do if not found1 then if v.ClassName == "StringValue" and v.Value == "" then v.Value = "Bow" found1 = true end end end script.Parent.Parent.Parent.Image = "" script.Parent.Parent.Parent.Primary.Value = false script.Parent.Parent.Parent.dead.Value = 0 script.Parent.Parent.Visible = false found1 = false end)
and second one:
local found1 = false script.Parent.MouseButton1Click:connect(function() if game.ReplicatedStorage.Folder:FindFirstChild("Gun") then c = game.ReplicatedStorage.Folder.Gun:Clone() end if game.ReplicatedStorage.Folder:FindFirstChild("Bow") then b = game.ReplicatedStorage.Folder.Bow:Clone() end plr = game.Players.LocalPlayer if script.Parent.Parent.Parent.Parent.Parent.Primary.Value == "Gun" then for i, v in pairs (game.Players.LocalPlayer.Backpack:GetChildren())do if not found1 then if v:IsA("Tool") then if v.Primary.Value == true then v:Destroy() print("Destroyed again...") c.Parent = workspace c:MoveTo(plr.Character.Torso.Position + Vector3.new(math.random(1,3),0,math.random(1,3))) found1 = true script.Parent.Parent.Parent.Image = "" script.Parent.Parent.Parent.Parent.Parent.Primary.Value = "" script.Parent.Parent.Parent.dead.Value = 0 script.Parent.Parent.Visible = false end end end end end if script.Parent.Parent.Parent.Parent.Parent.Primary.Value == "Bow" then for i, v in pairs (game.Players.LocalPlayer.Backpack:GetChildren())do if not found1 then if v:IsA("Tool") and v.Name == "Bow" and v.Primary.Value == true then if v.Primary.Value == true then v:Destroy() print("Destroyed again...") b.Parent = workspace b:MoveTo(plr.Character.Torso.Position + Vector3.new(math.random(1,3),0,math.random(1,3))) found1 = true script.Parent.Parent.Parent.Image = "" script.Parent.Parent.Parent.Parent.Parent.Primary.Value = "" script.Parent.Parent.Parent.dead.Value = 0 script.Parent.Parent.Visible = false found1 = false elseif v:IsA("Tool") and v.Name == "Bow" and v.Primary.Value == true and v.Parent == game.Players.LocalPlayer.Character then v:Destroy() b.Parent = workspace b:MoveTo(plr.Character.Torso.Position + Vector3.new(math.random(1,3),0,math.random(1,3))) found1 = true script.Parent.Parent.Parent.Image = "" script.Parent.Parent.Parent.Parent.Parent.Primary.Value = "" script.Parent.Parent.Parent.dead.Value = 0 script.Parent.Parent.Visible = false found1 = false end end end end end end)
The answer could be that it is not a local script since it works on studios, try it and tell me.
I don't think I could fix a problem like this without the actual model, which i'm just going to assume is a GUI. It could be that you used normal Scripts, instead of LocalScripts. Or maybe it's an actual scripting error, I don;t really know. To be honest, I just can;t be bothered reading that whole script...
Well, I hope this helped, which I doubt it did...