It's supposed to charge the users mana, and it does, but it doesn't stop when release the key. I have to wait until the mana reaches 100, and then I have to press the key again to stop it. How can I make it so that it stops charging when I release the key? I figure it's supposed to be like the opposite of a stamina bar used for sprinting, but I still couldn't get it to work.
m = game.Players.LocalPlayer:GetMouse() -- Charging m.KeyDown:connect(function(key) if key == "f" then while Player.Character.Humanoid.Mana.Value < 100 do game.Players.LocalPlayer.Character.Humanoid.Mana.Value = game.Players.LocalPlayer.Character.Humanoid.Mana.Value + 1 wait(0.01) end end end) m.KeyUp:connect(function(key) -- Stop charging if key == "f" then game.Players.LocalPlayer.Character.Humanoid.Mana.Value = game.Players.LocalPlayer.Character.Humanoid.Mana.Value + 0 end end)
uis = game:GetService("UserInputService") uis.InputBegan:connect(function(input) if input.KeyCode == Enum.KeyCode.E then charging = true while charging == true do game.Players.LocalPlayer.Character.Humanoid.Mana.Value = game.Players.LocalPlayer.Character.Humanoid.Mana.Value + 1 wait() if charging == false then return end if game.Players.LocalPlayer.Character.Humanoid.Mana.Value == 100 then return end end end end) uis.InputEnded:connect(function(input) if input.KeyCode == Enum.KeyCode.E then charging = false end end)