It's supposed to be a wall that comes up from the ground, but when it touches the bottom of the ground, it teleports to the top.
IWall.Ice.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, -20, -15) for i = 1,20 do IWall.Ice.Position = IWall.Ice.Position + Vector3.new(0,1,0) wait (0.1) end