I want a player to stay on a rotating part instead of them falling off, how do I do this?
You can easily do this yourself using welds.
--If filtering enabled is on then this should be a script with a Touched event. --If filtering enabled is disabled then leave this as a localscript part = Instance.new("Part", workspace) weld = Instance.new("Weld", part) local humanoid = Player.Character:WaitForChild("Humanoid") if (humanoid.RigType == Enum.HumanoidRigType.R15) then weld.Part0 = Player.Character["LeftFoot"] weld.Part1 = part elseif (humanoid.RigType == Enum.HumanoidRigType.R6) then weld.Part0 = Player.Character["Left Leg"] weld.Part1 = part end
Let me know if this works well. I'm pretty interested and I haven't actually tested yet.