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How to make a group appear at a location?

Asked by 5 years ago
Edited 5 years ago

I don't know how to make a randomly generated staircase which randomly generates parts when you reach a certain block (which is invisible).

And if possible, is there a way that we add probabilities to

[math.Random(1,5)]

?

randoms = game.Lighting.Randoms:GetChildren()

randompart = randoms[math.Random(1,5)]:clone()

function onTouched()
    randompart.Parent = game.Workspace
    -- I was thinking that if we add vector it may work but it doesn't.
    then
    -- We put the same location but it is proportional to the previous object's location.
    -- For example the first one spawns at (10,20,10) then the next one spawns at (10,50,10) but it does it automatically.
end
script.Parent.Touched:connect(onTouched)

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