I created a float script that when the player touch the brick, he will float, and when he isnt touching the brick, he will stop floating, but i dont know why he isnt working, what i did wrong?
player = hit.Parent torso = player.Parent.Torso human = player.Character.Humanoid bin = script.Parent Activated = false function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do Activated = true if (bin.Touched == false) then bin.Touched = true for i, a in pairs(torso:GetChildren()) do if a.Name == "FloatV" then a:Remove() end end bv = Instance.new("BodyVelocity") bv.Name = "FloatV" bv.maxForce = Vector3.new(0,math.huge,0) bv.velocity = Vector3.new(0,0,0) bv.Parent = torso else bin.Touched = false for i, v in pairs(torso:GetChildren()) do if v.Name == "FloatV" then v:Remove() end end end Activated = false end end script.Parent.Touched:connect(onTouched)