When I publish the game and try to play it from the site, none of my LocalScripts are working. I tried putting everything inside of a normal script but nothing worked. I think it has something to do with the code itself, but I have no clue where to start. All my code is placed inside of a LocalScript which is in StarterCharacterScripts. Can anyone explain why? Here is my code right now.
--Getting the Camera game.Players.PlayerAdded:connect(function(player) script.LocalScript:clone().Parent = player.CharacterAdded:wait() end) --Local Variables local cam = workspace.CurrentCamera local player = game.Players.LocalPlayer local Char = player.Character local Humanoid = Char:WaitForChild("Humanoid") local Mouse = player:GetMouse() local lastTapTime = 0 local clicked = false local Trail = game.ServerStorage.Trail:Clone() _G.Energy = 100 local Mouse = player:GetMouse() --Moving the Humanoid --Double Tap enabled = true Mouse.KeyDown:connect(function(key) if not enabled and clicked then return end if key == "w" and _G.Energy >= 25 then enabled = false local function onTap() if tick() - lastTapTime < 0.2 then print("double Click!") clicked = true --What happends when the user double taps player.Character.UpperTorso.Velocity = cam.CFrame.lookVector * Vector3.new(1,0,1) * 400 Trail.Parent = Char.HumanoidRootPart local attachment0 = Instance.new("Attachment", Char.Head) attachment0.Name = "TrailAttachment0" local attachment1 = Instance.new("Attachment", Char.HumanoidRootPart) attachment1.Name = "TrailAttachment1" Trail.Attachment0 = attachment0 Trail.Attachment1 = attachment1 wait(0.3) Trail:Remove() _G.Energy = _G.Energy - 25 wait(0.5) end end onTap() lastTapTime = tick() wait(0.5) enabled = true clicked = false end end) --Double Jump enabled = true Mouse.KeyDown:connect(function(key) if not enabled and clicked then return end if key == " " and _G.Energy >= 12.5 then enabled = false local function onTap() if tick() - lastTapTime < 0.2 then print("double Click!") clicked = true --What happends when the user double taps player.Character.UpperTorso.Velocity = Vector3.new(0, 100, 0) Trail.Parent = Char.HumanoidRootPart local attachment0 = Instance.new("Attachment", Char.Head) attachment0.Name = "TrailAttachment0" local attachment1 = Instance.new("Attachment", Char.HumanoidRootPart) attachment1.Name = "TrailAttachment1" Trail.Attachment0 = attachment0 Trail.Attachment1 = attachment1 wait(0.3) Trail:Remove() _G.Energy = _G.Energy - 12.5 wait(1) end end onTap() lastTapTime = tick() wait(0.5) enabled = true clicked = false end end) --Repleneshing Energy for i = 1, math.huge do wait(0.1) print(_G.Energy) if _G.Energy < 100 then _G.Energy = _G.Energy + 12.5 print(_G.Energy) wait(2) end end
Hey, I have figured it out for you. First, the LocalScript should be in StarterGui. The trail can't be in the ServerStorage if you want to clone it locally. So you need to put the trail in the Workspace. I have improved your script a bit because it gave me some errors. here's the script:
--Getting the Camera game.Players.PlayerAdded:connect(function(player) script.LocalScript:clone().Parent = player.CharacterAdded:wait() end) --Local Variables local cam = workspace.CurrentCamera local player = game.Players.LocalPlayer game.Workspace:WaitForChild(player.Name) local Char = player.Character local Humanoid = Char:WaitForChild("Humanoid") local Mouse = player:GetMouse() local lastTapTime = 0 local clicked = false local Trail = game.Workspace.Trail:Clone() --I have changed it to Workspace because you can't get anything from the ServerStorage locally. _G.Energy = 100 local Mouse = player:GetMouse() --Moving the Humanoid --Double Tap enabled = true Mouse.KeyDown:connect(function(key) if not enabled and clicked then return end if key == "w" and _G.Energy >= 25 then enabled = false local function onTap() if tick() - lastTapTime < 0.2 then print("double Click!") clicked = true --What happends when the user double taps player.Character.UpperTorso.Velocity = cam.CFrame.lookVector * Vector3.new(1,0,1) * 400 Trail.Parent = Char.HumanoidRootPart local attachment0 = Instance.new("Attachment", Char.Head) attachment0.Name = "TrailAttachment0" local attachment1 = Instance.new("Attachment", Char.HumanoidRootPart) attachment1.Name = "TrailAttachment1" Trail.Attachment0 = attachment0 Trail.Attachment1 = attachment1 wait(0.3) Trail:Remove() _G.Energy = _G.Energy - 25 wait(0.5) end end onTap() lastTapTime = tick() wait(0.5) enabled = true clicked = false end end) --Double Jump enabled = true Mouse.KeyDown:connect(function(key) if not enabled and clicked then return end if key == " " and _G.Energy >= 12.5 then enabled = false local function onTap() if tick() - lastTapTime < 0.2 then print("double Click!") clicked = true --What happends when the user double taps player.Character.UpperTorso.Velocity = Vector3.new(0, 100, 0) Trail.Parent = Char.HumanoidRootPart local attachment0 = Instance.new("Attachment", Char.Head) attachment0.Name = "TrailAttachment0" local attachment1 = Instance.new("Attachment", Char.HumanoidRootPart) attachment1.Name = "TrailAttachment1" Trail.Attachment0 = attachment0 Trail.Attachment1 = attachment1 wait(0.3) Trail:Remove() _G.Energy = _G.Energy - 12.5 wait(1) end end onTap() lastTapTime = tick() wait(0.5) enabled = true clicked = false end end) --Repleneshing Energy for i = 1, math.huge do wait(0.1) print(_G.Energy) if _G.Energy < 100 then _G.Energy = _G.Energy + 12.5 print(_G.Energy) wait(2) end end
If you have any other questions or issues, please tell me.