So basically when I weld an object to character's legs it only has the right orientation when my character is facing the correct direction. I'm trying to make it have a correct orientation no matter what direction I'm facing.
local function weldtwo(x,y) weld = Instance.new("Weld") weld.Name = "WeldE" weld.Part0 = x weld.C0 = x.CFrame:inverse() weld.Part1 = y weld.C1 = y.CFrame:inverse() weld.Parent = y end ex1 = folder:findFirstChild("EngineExhausts"):Clone() ex1.Parent = leftleg ex1.CFrame = leftleg.CFrame *CFrame.new(0,-0.25,0.5) ex1.Orientation = Vector3.new(0,90,0) weldtwo(leftleg, ex1)
Here's a gyazo gif that shows it. https://gyazo.com/c0233e0a75f0bd5366f93d58b4f10bf5
Thanks a lot for any help.