I'm making a script where when you double tap the "w" key, you get propelled at the direction your camera is facing. I only want it to propel you in a horizontal direction, (x and z) and not a vertical direction (y). (All the code is in a LocalScript inside of StarterCharacter Scripts) Here is my Code so far:
--Getting the Camera game.Players.PlayerAdded:connect(function(player) script.LocalScript:clone().Parent = player.CharacterAdded:wait() end) --Local Variables local cam = workspace.CurrentCamera local player = game.Players.LocalPlayer local Char = player.Character local Humanoid = Char:WaitForChild("Humanoid") local Mouse = player:GetMouse() local lastTapTime = 0 local clicked = false local Trail = game.ServerStorage.Trail:Clone() local Mouse = player:GetMouse() _G.Energy = 100 --Moving the Humanoid --Double Tap enabled = true Mouse.KeyDown:connect(function(key) if not enabled and clicked then return end if key == "w" and _G.Energy >= 25 then enabled = false local function onTap() if tick() - lastTapTime < 0.2 then print("double Click!") clicked = true --What happends when the user double taps player.Character.UpperTorso.Velocity = cam.CFrame.lookVector * 300 Trail.Parent = Char.HumanoidRootPart local attachment0 = Instance.new("Attachment", Char.Head) attachment0.Name = "TrailAttachment0" local attachment1 = Instance.new("Attachment", Char.HumanoidRootPart) attachment1.Name = "TrailAttachment1" Trail.Attachment0 = attachment0 Trail.Attachment1 = attachment1 wait(0.3) Trail:Remove() _G.Energy = _G.Energy - 25 wait(0.5) end end onTap() lastTapTime = tick() wait(0.5) enabled = true clicked = false end end)
I'd also like to point out that this script doesnt work when I publish the game, and play it from the site. Any solutions are greatly appreciated!!