Whenever I try to access a child of PlayerGui ingame (in studio it works fine), it says that GUINAME is not a valid member of PlayerGui. If I use :WaitForChild, it says 'infinite yield possible'.
This is a SCRIPT located in a part in workspace. All the GUIs are valid members of PlayerGui; the script just doesn't think they are.
SCRIPT:
local part = script.Parent --VALUES-- local shopDebounce = game:WaitForChild("ReplicatedStorage"):waitForChild("Values"):waitForChild("shopDebounce") _G.shopBlockHitVal = false --CAMERA-- local Camera = workspace.CurrentCamera cameraPart = workspace.cameraPart part.Touched:connect(function(hit) if _G.shopBlockHitVal == false then print("no") wait(1) _G.shopBlockHitVal = true print("works") local h = hit.parent:FindFirstChild("Humanoid") if h and shopDebounce.Value == false then print("workin'") shopDebounce.Value = true local tweenPosition = coroutine.wrap(function() local player = game.Players:GetPlayerFromCharacter(hit.Parent) player.PlayerGui.shopScreenGui:WaitForChild("mainFrame"):TweenPosition(UDim2.new(0.5, 0, 0.5, 0), "Out", "Quad", 1) --Error end) local blurEffect = coroutine.wrap(function() --blur print("k") for i = 0, 20, .25 do game.Lighting.Blur.Size = i wait(.1) end end) local cameraChange = coroutine.wrap(function() repeat wait() Camera.CFrame = cameraPart.CFrame Camera.CameraType = Enum.CameraType.Scriptable until Camera.CameraType == Enum.CameraType.Scriptable and Camera.CFrame == cameraPart.CFrame end) local fadeIn = coroutine.wrap(function() for i = 1, 0, -0.05 do local player = game.Players:GetPlayerFromCharacter(hit.Parent) local fadeFrame = game.Players:GetPlayerFromCharacter(hit.Parent):WaitForChild("PlayerGui"):WaitForChild("fadeEffect"):WaitForChild("Frame") -- Error fadeFrame.BackgroundTransparency = i wait(.02) end end) local fadeOut = coroutine.wrap(function() for i = 0, 1, 0.05 do local player = game.Players:GetPlayerFromCharacter(hit.Parent) local fadeFrame = game.Players:GetPlayerFromCharacter(hit.Parent):WaitForChild("PlayerGui"):WaitForChild("fadeEffect"):WaitForChild("Frame") -- Error fadeFrame.BackgroundTransparency = i wait(.02) end end) fadeIn() blurEffect() wait(.75) cameraChange() wait(2) fadeOut() wait(.1) tweenPosition() end wait(1) shopDebounce.Value = false end end)
Thanks!