GIF of my issue.
I just don't understand why it wants to push the player into the air instead parallel to the baseplate's surface.
Any advice about where I went wrong would be great!
Here is the code I used for the circular pushing block:
local pusher = script.Parent function handleTouch(otherPart) if not buttonPressed then buttonPressed = true character = otherPart.Parent humanoid = character:FindFirstChild('Humanoid') local t = character:FindFirstChild("Torso") if humanoid and character.Name ~= script.Parent.Parent.Name then print("Found".. t.Name) wait() v = game.Lighting.BodyVelocity:Clone() v.Parent = character.Torso v.Velocity = Vector3.new(0,0,0) v.Script.Disabled = false wait() v.Velocity = (script.Parent.Position - t.Position).unit*-250 --pushes the pushee in the opposite direction of the pusher end wait() buttonPressed = false end end pusher.Touched:connect(handleTouch)