I'm trying to make a horror game where four survivors must complete four tasks and enter a safe room, while being pursued by a monster. I want one player at random to be chosen as the monster, while four others have to be the survivors. I used this script to do so, and I made the "Survivors" team auto-assignable. The script doesn't work in studio or in game.
local monster = game.Teams.Monster local Players = game:GetService("Players") function onPlayerAdded(player) local mon = monster:GetPlayers() if mon == 0 then player.TeamColor = BrickColor.new("Really red") --team color of monster end end Players.PlayerAdded:connect(onPlayerAdded) for _,player in pairs(Players:GetPlayers()) do --I read on the wiki that studio loads players before scripts, this accounts for that. onPlayerAdded(player) end
Any help? Thanks.
local Plrs = game.Players:GetPlayers() -- Add all players to Plrs table Plr1 = Plrs[math.random(1,#Players)] -- Get a player, this player is defined under Plr1