Title is self explanatory
game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) Character.Archivable = true while wait(0.1) do spawn(function() local clonedCharacter = Character:Clone() clonedCharacter.Parent = game.Workspace local HumanoidRootPart = clonedCharacter:FindFirstChild("HumanoidRootPart") local Humanoid = clonedCharacter:FindFirstChild("Humanoid") if HumanoidRootPart then HumanoidRootPart:Destroy() end if Humanoid then Humanoid:Destroy() end local Parts = clonedCharacter:GetDescendants() for i = 0, 10 do for _, v in pairs(Parts) do if v:IsA("BasePart") then v.Transparency = .5+(.5/10*i) v.CanCollide = false v.Anchored = true v.BrickColor = BrickColor.new("Really black") end end wait(0.1) end end) end end) end)