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No errors show up but the script still won't work? I need help to make it function properly

Asked by 6 years ago

Here is the script maybe someone can see something I don't, after all, I'm a novice. This local script originally was in a hopperbin and then had a script, vector3value, part with a spotlight and script inside it, as well as a billboard gui with an image label inside it.


enabled = true --------------------------------- wait(1) local tool = Instance.new("Tool") local Tool = tool Tool.Parent = game.Players.LocalPlayer.Backpack local play = game.Players.LocalPlayer local char = play.Character local sound = Instance.new("Sound") sound.Name = "SongShine2" sound.Volume = 0.15 sound.SoundId = "http://www.roblox.com/asset/?id=176251596" sound.Parent = char.Head local mouse = play:GetMouse() db = true Tool.Activated:connect(function(mouse) mouse.Button1Down:connect(function() local tim = tonumber(string.sub(game.Lighting.TimeOfDay, 0, 2)) if tim >= 7 and tim <= 18 then else return end if not db then return end db = false sound:play() local model = Instance.new("Model") local sparkle = Instance.new("Part") sparkle.Parent = model model.Name = ""..play.Name.."'s Sunshine!" model.Parent = game.Workspace local act = Instance.new("Vector3Value") act.Value = 0 act.Value = char.Torso.Position act.Parent = model local rand = math.random(8,15) print(1) local colors = {Color3.new(243/255,227/255,0), Color3.new(243/255, 154/255, 0), Color3.new(243/255, 185/255, 10/255), Color3.new(243/255, 203/255, 43/255), Color3.new(227/255, 227/255, 131/255)} function spark() local sparkle = Instance.new("Part") sparkle.Parent = model local gui = Instance.new("BillboardGui") local size = math.random(10,50)/10 gui.Parent = sparkle gui.size = math.random(10,50)/10 gui.Size = UDim2.new(size, 0, size, 0) gui.AbsolutePosition = Vector2.new(0,0) gui.Adornee = sparkle gui.Enabled = true gui.Size = UDim2{2,0},{2,0} gui.Archivable = true gui.AutoLocalize = true gui.ZIndexBehavior = "Global" local img = Instance.new("ImageLabel") img.Parent = gui img.AbsoluteSize = Vector2.new(4,4) img.BackgroundColor3 = Color3.new(255,255,255) img.BackgroundTransparency = 1 img.LayoutOrder = 0 img.Size = UDim2.new{1,0},{1,0} img.SizeConstraint = "RelativeXY" img.Visible = true img.ZIndex = 1 img.Archivable = true img.ImageId = "http://www.roblox.com/asset?id=18641204" img.ScaleType = "Stretch" img.AutoLocalize = true for i = 1, 36 do wait(0.01) gui.img.Rotation = gui.ImageLabel.Rotation + 10 end sparkle.Position = act.Value + Vector3.new(math.random(-30,30), math.random(5,15), math.random(-30,30)) end local z = model:GetChildren() for i= 1, #z do if z[i]:IsA("BasePart") and z[i].Name ~= "Sparkle" then local c = math.random(1, #colors) z[i].Light.Color = colors[c] z[i].Light.Enabled = true end end print(2) local zy = game.Players:GetPlayers() for i= 1, #z do if z[i].Character and z[i].Character:findFirstChild("Torso") and (z[i].Character.Torso.Position - act.Value).magnitude < 40 then local ff = Instance.new("ForceField") ff.Name = "SunShield" ff.Parent = z[i].Character game.Debris:AddItem(ff, 18) end end local count = 0 while true do wait(0.1) count = count + 1 if count >= 5 then spark() count = 0 end z() local Light = Instance.new("PointLight") Light.Parent = sparkle for i= 1, #z do if z[i]:IsA("BasePart") and z[i].Name ~= "Sparkle" then z[i].Light.Brightness = z[i].Light.Brightness + (math.random(-1,1)/10) z[i].Light.Range = z[i].Light.Range+ math.random(-1,1)/3 z[i].Light.Angle = z[i].Light.Angle + math.random(-1,1) end end end for i = 1, rand do local shine = sparkle:clone() local rapos = char.Torso.Position + Vector3.new(math.random(-35,35),math.random(25,25),math.random(-35,35)) local ratarg = char.Torso.Position + Vector3.new(math.random(-45,45),math.random(0,0),math.random(-45,45)) shine.CFrame = CFrame.new(rapos, ratarg) shine.Parent = model end wait() act.Disabled = false wait(24) model:Destroy() wait(10) db = true end) end) tool.Unequipped:connect(function(mouse) end)

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