This script is used to distribute swords from the replicated storage by cloning. What's happening is only one character is getting a sword, even though all bools in each character are perfect to receive swords.
PLEASE HELP! Thank you!
function InsertSwords() for i, v in pairs(game.Players:GetPlayers()) do local playersword = v:WaitForChild("PersonalSword") local replicated = game.ReplicatedStorage:GetChildren() if v.Ingame.Value == true and v.GameBool.Value == true then for i = 1, #replicated do if replicated[i].Name == playersword.Value then local scheduledsword = game.ReplicatedStorage:FindFirstChild(replicated[i].Name):Clone() scheduledsword.Parent = v.Backpack end end end end