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Rays interact with collision filtering, how do I prevent this?

Asked by 6 years ago
As usual, if this does not follow any specific guideline or in general you are going to downvote, please comment on this as to why before downvoting/moderating so I can fix the issue and/or improve on the issue in the future.

Sooo...

i haz lasorgun

and i want haz lasorgun 2 destroy spheres that not interact with Default collision group!!!

but

ray go thru sphere!!! D:

anyways

How do I prevent this?

0
Do you have a Ray_Ignore table? Add the sphere to it (ex: workspace.Sphere). hellmatic 1523 — 6y

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