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Why won't my sound that is each character play when activated by the game script?

Asked by 6 years ago
Edited 6 years ago

I have a world script that activates a sound object in each character but it seems to not be working. Any thoughts?

Edit: I have these errors:

10:22:32.048 - Sound Soundscape.Slingshot Failed to load rbxasset://Sounds/Rubber band sling shot.wav

10:22:32.049 - Sound Soundscape.Page Failed to load rbxasset://Sounds/pageturn.wav

10:22:32.049 - Sound Soundscape.Slingshot Failed to load rbxasset://Sounds/Rubber band sling shot.wav

10:22:32.049 - Sound Soundscape.Page Failed to load rbxasset://Sounds/pageturn.wav

10:22:32.050 - Sound Soundscape.Slingshot Failed to load rbxasset://Sounds/Rubber band sling shot.wav

10:22:32.050 - Sound Soundscape.Page Failed to load rbxasset://Sounds/pageturn.wav

10:22:32.050 - Sound Soundscape.Slingshot Failed to load rbxasset://Sounds/Rubber band sling shot.wav

10:22:32.050 - Sound Soundscape.Page Failed to load rbxasset://Sounds/pageturn.wav

10:22:32.051 - Unable to find module for asset id

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Mind posting the script so we can see whats wrong? ProjectJager 62 — 6y

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Answered by 6 years ago
for i = 4, 1, -1 do
        UniversalText.Value = "Commencing in: " .. i
        for i, v in pairs(Players) do
            if v.Ingame.Value == true then
            v.Character.Boing1:Play()
            end
        end
        wait(1)
    end
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