So basically i made a go kart and i want my custom R15 characters arms to realistically turn with the steering wheel as soon the player sits down and go back to normal when the player comes off.Is the possible???? I cant get my head around it :(
Im really close? It looks bad though as i want it to weld to the body too ;///
--[[Dependencies]] local player = game.Players.LocalPlayer local mouse = player:GetMouse() ---IGNORE local UserInputService = game:GetService("UserInputService") ---IGNORE local car = script.Parent.Car.Value ---IGNORE local _Tune = require(car["GoKartChassisTune"]) ---IGNORE local character = player.Character local LeftArm = character:FindFirstChild("LeftUpperArm") local RightArm = character:FindFirstChild("RightUpperArm") --[[Shutdown]] car.DriveSeat.ChildRemoved:connect(function(child) if child.Name=="SeatWeld" and child:IsA("Weld") then script.Parent:Destroy() character["LeftUpperArm"].Transparency = 0 character["RightUpperArm"].Transparency = 0 local Weld = car.Misc.Wheel.A:FindFirstChild("NewWeld") local Weld2 = car.Misc.Wheel.A:FindFirstChild("NewWeld2") if Weld ~= nil then Weld:Destroy() end if Weld2~= nil then Weld2:Destroy() end end end) car.DriveSeat.ChildAdded:connect(function(child) character["LeftHand"].Transparency = 0 character["RightHand"].Transparency = 0 local W = Instance.new("Weld") W.Part0 = RightArm W.Part1 = car.Misc.Wheel.A local CJ = CFrame.new(car.Misc.Wheel.A.Position) local C0 = RightArm.CFrame:inverse()*CJ local C1 = car.Misc.Wheel.A.CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = RightArm local Y = Instance.new("Weld") Y.Name = "NewWeld" Y.Part0 = car.Misc.Wheel.A Y.Part1 = RightArm Y.C0 = CFrame.new(0.2,-0.9,-2.5) * CFrame.fromEulerAnglesXYZ(-0.01, 1.5, -1.8) Y.Parent = Y.Part0 ------------------------------------------------ local W = Instance.new("Weld") W.Part0 = LeftArm W.Part1 = car.Misc.Wheel.A local CJ = CFrame.new(car.Misc.Wheel.A.Position) local C0 = LeftArm.CFrame:inverse()*CJ local C1 = car.Misc.Wheel.A.CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = RightArm local Y = Instance.new("Weld") Y.Name = "NewWeld2" Y.Part0 = car.Misc.Wheel.A Y.Part1 = LeftArm Y.C0 = CFrame.new(-0.2,0.9,-2.6) * CFrame.fromEulerAnglesXYZ(0.93, 1.8, -2.2) Y.Parent = Y.Part0 end)