title says it all uh 20 characters long
You can put a number greater than 0 to a Running event for no error when the person is running.
plr.Character.Humanoid.Running:connect(function(running) if running > 0 then animation:Play() elseif animation:Stop()
If you have done it greater than 16, then the player will stop running even tho the player is still moving an inch or cm(idk really), in other words, the animation will be playing not normal.