I have a script, and a local script, and FE enabled. I use the local script to fire two RemoteEvents, and the script detects them and runs them on the server. The first RemoteEvent Fires to the Server correctly, and the script responds correctly, but when the second RemoteEvent is supposed to be fired(Pressing "C"), it doesn't, it also does not print("Stand"). (chr.Parent == game.Lighting, script puts the character into lighting, so that is not the problem)
local chr = script.Parent local player = game.Players.LocalPlayer local Event = game.ReplicatedStorage.Ragdoll local EventTwo = game.ReplicatedStorage.Stand local UIS = game:GetService("UserInputService") local cam = game.Workspace.CurrentCamera UIS.InputBegan:connect(function(key) if key.KeyCode == Enum.KeyCode.Q and chr.Parent == game.Workspace then Event:FireServer(cam) print("Fall") elseif key.KeyCode == Enum.KeyCode.C and chr.Parent == game.Lighting then EventTwo:FireServer(cam) print("Stand") end end)
Any help is appreciated! Thank you!(Even though not everyone that reads this will help and I haven't seen the answer(s), lol)
-Jo_Bot