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How would I make a tutorial for new players (DataStore) based off of my script?

Asked by
Vid_eo 126
6 years ago
Edited 6 years ago

I'm making a datastore where players' shop items get saved. I want to make it so that if a player has no items saved, a tutorial GUI pops up and gives them a tutorial. Here's my code:

local ds = game:GetService("DataStoreService"):GetDataStore("ToolSave")
game.Players.PlayerAdded:connect(function(plr)
    local key = "id-"..plr.userId
    pcall(function()
        local animation = ds:GetAsync(key)
        if animation then
            for i,v in pairs(animation) do
                local took = game.ServerStorage.Tools:FindFirstChild(v)
                if animation then
                    animation:Clone().Parent = plr:WaitForChild("Backpack")
                    animation:Clone().Parent = plr:WaitForChild("StarterGear")
                end
            end
        end
    end)
end)
game.Players.PlayerRemoving:connect(function(plr)
    local key = "id-"..plr.userId
    pcall(function()
        local toolsToSave = {}
        for i,v in pairs(plr.Backpack:GetChildren()) do
            if v then
                table.insert(toolsToSave,v.Name)
            end
        end
        ds:SetAsync(key, toolsToSave)
    end)
end)

I'm thinking that I should put an if statement and if there are no items in the backpack/startergear, the tutorial should automatically begin. Is there a better, more efficient way to start a tutorial? Thank you.

0
if the player doesn't have any saved data then it's their first time playing. (pretty much what you're doing, just including an extra step). though keep in mind it'll only play once, instead of every time they have no items YellowoTide 1992 — 6y

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