I'm making a datastore where players' shop items get saved. I want to make it so that if a player has no items saved, a tutorial GUI pops up and gives them a tutorial. Here's my code:
local ds = game:GetService("DataStoreService"):GetDataStore("ToolSave") game.Players.PlayerAdded:connect(function(plr) local key = "id-"..plr.userId pcall(function() local animation = ds:GetAsync(key) if animation then for i,v in pairs(animation) do local took = game.ServerStorage.Tools:FindFirstChild(v) if animation then animation:Clone().Parent = plr:WaitForChild("Backpack") animation:Clone().Parent = plr:WaitForChild("StarterGear") end end end end) end) game.Players.PlayerRemoving:connect(function(plr) local key = "id-"..plr.userId pcall(function() local toolsToSave = {} for i,v in pairs(plr.Backpack:GetChildren()) do if v then table.insert(toolsToSave,v.Name) end end ds:SetAsync(key, toolsToSave) end) end)
I'm thinking that I should put an if statement and if there are no items in the backpack/startergear, the tutorial should automatically begin. Is there a better, more efficient way to start a tutorial? Thank you.