Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

Data Store Efficiency?

Asked by 10 years ago

Could anyone help me re-code for efficiency this? Because sometimes it does not load or save properly and i feel like I messed up on it (i think that why). If Anyone could help me?

Game.Players.PlayerAdded:connect(function(Player)
Player:WaitForChild("leaderstats")
wait(1/30)
local DataStore = Game:GetService("DataStoreService"):GetDataStore(Player.Name.."Stats")
for i,v in pairs(Player.leaderstats:GetChildren()) do
v.Value = DataStore:GetAsync(v.Name)
DataStore:UpdateAsync(v.Name, function(Current)
local Base = Current or 0 
return Base 
end)
end
end)

Game.Players.PlayerRemoving:connect(function(Player)
if Player:FindFirstChild("leaderstats") == nil then return end
local DataStore = Game:GetService("DataStoreService"):GetDataStore(Player.Name.."Stats")
for i,v in pairs(Player.leaderstats:GetChildren()) do
DataStore:SetAsync(v.Name, v.Value)
DataStore:UpdateAsync(v.Name, function(Current)
local Base = Current or 0 
return Base 
end)
end 
end)
0
Wow, you're a good scripter, I can't help though, I think this is too advanced. :/ Grenaderade 525 — 10y
0
I can just say that on line 20 the "or 0 " won't do a thing Hybric 271 — 10y
0
Is their anyone with an answer? Really needing this right now. peoplemove12 148 — 10y
0
I love datastore so I can try. :P HexC3D 830 — 10y

1 answer

Log in to vote
2
Answered by
HexC3D 830 Moderation Voter
10 years ago
local datastore = game:GetService("DataStoreService"):GetDataStore("Stats")

game.Players.PlayerRemoving:connect(function(player)
player:WaitForDataReady()
    local key = "user_" .. player.userId
  datastore:UpdateAsync(key, function(oldValue) -- We don't wanna use SetAsync we don't want any chnaces of data lose anyway
      local a = player:WaitForChild("leaderstats"):GetChildren()
 for i= 1,#a do -- For every number of children 
        DataStore:SetAsync(a[i].Name, a[i].Value) -- Saves all children values
        end
      end)

So first of all, when the player removes, it Saves it username and stats, I added comments on some. Now when player joins :P

local datastore2 = game:GetService("DataStoreService"):GetDataStore("Stats")
game.Players.PlayerAdded:connect(player)
wait(20) -- We don't want to reach maximum request for datastore so the player waits 20 seconds before loading
player:WaitForDataReady() -- Waiting for player
  local key = "user_" .. player.userId
 if  DataStore:GetAsync(key) ~= nil then -- If they is not equal to nil it will get and load stats
local a2 = newplayer:WaitForChild("leaderstats"):GetChildren() -- Make sure that the script doesn't load before leader stats
for i = 1, #a2 do -- Same as old one
 datastore2:GetAsync(a2[i].Name) -- Brackets for as2[i] means for every one or is equal to i
end
end
end)

You can put both scripts in the same script, This should work. Good Luck HexC3D

0
Is 20 seconds reasonable? It seems a bit uncalled for. Thanks by the way! peoplemove12 148 — 10y
0
I'm sort of paranoid because I don't want to overload the request . HexC3D 830 — 10y
Ad

Answer this question