oh and btw if you could make the clone a local value that would be awesome
game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) while wait(0.1) do Character:Clone() end end) end)
Clone works if the model Archivable property is true and by default player character isn't so you must add the code.
The code here is tested in studio non FE enviroment.
game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) Character.Archivable = true local clonedCharacter = Character:Clone() while wait(0.1) do clonedCharacter.Parent = game.Workspace end end) end)
That will clone the player character.
this script... it's pretty outdated.
First, you don't need 2 functions. Here is the fixed codeL
workspace.ChildAdded:connect(function(obj) if obj:FindFirstAncestor("Humanoid") then for i = 0, 100, 1 do -- set the middle number to how many times you want this to run local a = obj:Clone() a.Parent = workspace end end end)
the clone's parent wasn't the workspace, so it wasn't appearing.
If you want to just use your code, then do:
game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) while wait(0.1) do local hehe = Character:Clone() hehe.Parent = workspace end end) end)
If this helped, please accept answer. :D