Hello there! I've been asking quite a few questions lately. lol
Today I tested out a function called SetStateEnabled
for a script that I'm working on. (Where players float :o ). The issue, however, is that when I go into the air I either can't move, or when I'm moving and start floating I can't stop. There's no errors being returned either. Is there an alternative/fix to this?
This is the script I'm using:
local UserInputService = game:GetService('UserInputService') local player = game:GetService('Players').LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local hum = char:WaitForChild('Humanoid') local hrp = char:WaitForChild('HumanoidRootPart') local EKey, QKey = 0, 0 local BodyVelocity = Instance.new('BodyVelocity') BodyVelocity.MaxForce = Vector3.new(0,3e4,0) BodyVelocity.P = 3e4 BodyVelocity.Velocity = Vector3.new(0,0,0) BodyVelocity.Parent = hrp hum:SetStateEnabled(5, false) --<Disables Freefall while true do if UserInputService:IsKeyDown('E') then EKey = 1 else EKey = 0 end if UserInputService:IsKeyDown('Q') then QKey = 1 else QKey = 0 end BodyVelocity.Velocity = Vector3.new(0, EKey-QKey, 0) * 16 wait(1/44) end BodyVelocity:Destroy()
Tyvm in advance! ^^