I have a local script that turns my character into a ragdoll on a keypress, and it works for the client, but not the server(Only the player sees it, no one else sees their ragdoll). I have it inside of StarterCharacterScripts.
here is my script(lol don't steal it!):
wait(2) local chr = script.Parent local player = game.Players:GetPlayerFromCharacter(chr) local humanoid = player.Character.Humanoid local UIS = game:GetService("UserInputService") local cam = game.Workspace.CurrentCamera local mouse = player:GetMouse() In = false UIS.InputBegan:connect(function(key) while key.KeyCode == Enum.KeyCode.Q and chr.Parent == game.Workspace do print("Ragdoll") cam.CameraType = Enum.CameraType.Follow chr.Parent = game.Lighting Folder = Instance.new("Folder") Folder.Parent = game.Workspace Folder.Name = player.Name,"Ragdoll" Head = chr.Head:Clone() LowerTorso = chr.LowerTorso:Clone() UpperTorso = chr.UpperTorso:Clone() LeftUpperArm = chr.LeftUpperArm:Clone() LeftLowerArm = chr.LeftLowerArm:Clone() RightUpperArm = chr.RightUpperArm:Clone() RightLowerArm = chr.RightLowerArm:Clone() LeftUpperLeg = chr.LeftUpperLeg:Clone() LeftLowerLeg = chr.LeftLowerLeg:Clone() RightUpperLeg = chr.RightUpperLeg:Clone() RightLowerLeg = chr.RightLowerLeg:Clone() LeftFoot = chr.LeftFoot:Clone() LeftHand = chr.LeftHand:Clone() RightFoot = chr.RightFoot:Clone() RightHand = chr.RightHand:Clone() cam.CameraSubject = Head Head.CanCollide = true LowerTorso.CanCollide = true UpperTorso.CanCollide = true LeftUpperArm.CanCollide = true LeftLowerArm.CanCollide = true RightUpperArm.CanCollide = true RightLowerArm.CanCollide = true LeftUpperLeg.CanCollide = true LeftLowerLeg.CanCollide = true RightUpperLeg.CanCollide = true RightLowerLeg.CanCollide = true LeftFoot.CanCollide = true LeftHand.CanCollide = true RightFoot.CanCollide = true RightHand.CanCollide = true Head.Parent = Folder LowerTorso.Parent = Folder UpperTorso.Parent = Folder LeftUpperArm.Parent = Folder LeftLowerArm.Parent = Folder RightUpperArm.Parent = Folder RightLowerArm.Parent = Folder LeftUpperLeg.Parent = Folder LeftLowerLeg.Parent = Folder RightUpperLeg.Parent = Folder RightLowerLeg.Parent = Folder LeftFoot.Parent = Folder LeftHand.Parent = Folder RightFoot.Parent = Folder RightHand.Parent = Folder Neck = Instance.new("BallSocketConstraint",UpperTorso) Waist = Instance.new("BallSocketConstraint",LowerTorso) LeftShoulder = Instance.new("BallSocketConstraint",UpperTorso) RightShoulder = Instance.new("BallSocketConstraint",UpperTorso) LeftHip = Instance.new("BallSocketConstraint",LowerTorso) RightHip = Instance.new("BallSocketConstraint",LowerTorso) LeftElbow = Instance.new("BallSocketConstraint",UpperTorso) RightElbow = Instance.new("BallSocketConstraint",UpperTorso) LeftKnee = Instance.new("BallSocketConstraint",LowerTorso) RightKnee = Instance.new("BallSocketConstraint",LowerTorso) LeftWrist = Instance.new("BallSocketConstraint",UpperTorso) RightWrist = Instance.new("BallSocketConstraint",UpperTorso) LeftAnkle = Instance.new("BallSocketConstraint",LowerTorso) RightAnkle = Instance.new("BallSocketConstraint",LowerTorso) Neck.LimitsEnabled = true Waist.LimitsEnabled = true LeftShoulder.LimitsEnabled = true RightShoulder.LimitsEnabled = true LeftHip.LimitsEnabled = true RightHip.LimitsEnabled = true LeftElbow.LimitsEnabled = true LeftKnee.LimitsEnabled = true RightKnee.LimitsEnabled = true LeftWrist.LimitsEnabled = true RightWrist.LimitsEnabled = true LeftAnkle.LimitsEnabled = true RightAnkle.LimitsEnabled = true Neck.Attachment0 = Folder.UpperTorso.NeckRigAttachment Neck.Attachment1 = Folder.Head.NeckRigAttachment Waist.Attachment0 = Folder.LowerTorso.WaistRigAttachment Waist.Attachment1 = Folder.UpperTorso.WaistRigAttachment LeftShoulder.Attachment0 = Folder.UpperTorso.LeftShoulderRigAttachment LeftShoulder.Attachment1 = Folder.LeftUpperArm.LeftShoulderRigAttachment RightShoulder.Attachment0 = Folder.UpperTorso.RightShoulderRigAttachment RightShoulder.Attachment1 = Folder.RightUpperArm.RightShoulderRigAttachment LeftHip.Attachment0 = Folder.LowerTorso.LeftHipRigAttachment LeftHip.Attachment1 = Folder.LeftUpperLeg.LeftHipRigAttachment RightHip.Attachment0 = Folder.LowerTorso.RightHipRigAttachment RightHip.Attachment1 = Folder.RightUpperLeg.RightHipRigAttachment LeftElbow.Attachment0 = Folder.LeftUpperArm.LeftElbowRigAttachment LeftElbow.Attachment1 = Folder.LeftLowerArm.LeftElbowRigAttachment RightElbow.Attachment0 = Folder.RightUpperArm.RightElbowRigAttachment RightElbow.Attachment1 = Folder.RightLowerArm.RightElbowRigAttachment LeftKnee.Attachment0 = Folder.LeftUpperLeg.LeftKneeRigAttachment LeftKnee.Attachment1 = Folder.LeftLowerLeg.LeftKneeRigAttachment RightKnee.Attachment0 = Folder.RightUpperLeg.RightKneeRigAttachment RightKnee.Attachment1 = Folder.RightLowerLeg.RightKneeRigAttachment LeftWrist.Attachment0 = Folder.LeftLowerArm.LeftWristRigAttachment LeftWrist.Attachment1 = Folder.LeftHand.LeftWristRigAttachment RightWrist.Attachment0 = Folder.RightLowerArm.RightWristRigAttachment RightWrist.Attachment1 = Folder.RightHand.RightWristRigAttachment LeftAnkle.Attachment0 = Folder.LeftLowerLeg.LeftAnkleRigAttachment LeftAnkle.Attachment1 = Folder.LeftFoot.LeftAnkleRigAttachment RightAnkle.Attachment0 = Folder.RightLowerLeg.RightAnkleRigAttachment RightAnkle.Attachment1 = Folder.RightFoot.RightAnkleRigAttachment In = true print(In) wait(.1) UIS.InputBegan:connect(function(key) if key.KeyCode == Enum.KeyCode.C and chr.Parent == game.Lighting then print("Stand") chr.Parent = game.Workspace chr.LowerTorso.CFrame = CFrame.new(Folder.Head.CFrame.x,Folder.Head.CFrame.y + 3, Folder.Head.CFrame.z) Folder:Destroy() In = false print(In) end end) end end)
What you can do is use Remote Events to do this
Have this in a local script
local chr = script.Parent local player = game.players.LocalPlayer local Event = Whereever it is located local UIS = game:GetService("UserInputService") UIS.InputBegan:connect(function(key) while key.KeyCode == Enum.KeyCode.Q and chr.Parent == game.Workspace do Event:FireServer(player) end end
Server Script
local Event = Whereever it is located Event.OnServerEvent:Connect(Function(player) script and stuff end)
Because I dont have access to my studio right now I am 50% unsure if this will even work. But you are probably going to need to modify it a bit in order to have it work. Sorry If I wasn't much help.