game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) local Parts = character:GetChildren() for i = 1, #Parts do if Parts[i]:IsA("BasePart") then Parts[i].Transparency = 1 end end end) end)
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) local Parts = character:GetChildren() for i = 1, #Parts do if Parts[i]:IsA("BasePart") then Parts[i].Transparency = 1 end end end) end)
-- Processing Section game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) for i, child in pairs (Character:GetChildren()) do if child:IsA("BasePart") or child:IsA("MeshPart") then print(child) child.Transparency = 1 end end end) end)
Hi SuperBeeperMan! I can help you out!
This is simple. All you need to do is o do this:
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) player:GetChildren() end) end)
There! Simple. If you need help, check these links out:
Hoped I helped! :D -Chez_Guy