how do I make my gui button morph work basicly there is how I would like it to work
https://i.gyazo.com/8eea046d346477e78677eee57cc6907a.png
but here is how everything was placed before I change everything of place like I want it to be
https://i.gyazo.com/29156a901d13a5398cd4a88c120ecb9c.png
and also if you can help me with this but that you need me to replace somethings differently so it works you can also tell me
function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then local g = script.Parent.Parent.Chest:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent.Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do if h[i].className == "Part" or h[i].className == "UnionOperation" or C[i].className == "WedgePart" then h[i].Anchored = false h[i].CanCollide = false end end end end script.Parent.Touched:connect(onTouched)
this is the script called Torso and I don't know how to make it work do that when I click the model in Monster Called (Chest) changes the torso of the character into the chest model