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Why does this extra point system not work?

Asked by 6 years ago
Edited 6 years ago

I'm trying to make an extra point system for a simulator where you jump to die to get points also all of these are local scripts. The main part that doesn't work is the datastore part.

local player = game.Players.LocalPlayer

if script.Parent.Head.Dialog.DialogChoice then
    if player.leaderstats.Points >= 5 then
        player.leaderstats.Points = player.leaderstats.Points - 5
        player.ExtraPoints.Value = true
    end
end
local datastore = game:GetService("DataStoreService")\
local ds2 = datastore:GetDataStore("ExtraPoints")

local ExtraPoints = Instance.new("BoolValue", plr)
    ExtraPoints.Name = "ExtraPoints"

    ExtraPoints.Value = ds2:GetAsync(plr.UserId) or false
    ds2:SetAsync(plr.UserId, ExtraPoints.Value)

    ExtraPoints.Changed:connect(function()
    ds2:SetAsync(plr.UserId, ExtraPoints.Value)
 end)
end)
local debounce = false
local character = game.Players.LocalPlayer.Character
local player = game.Players.LocalPlayer

function onKeyPress(actionName, userInputState, inputObject)
    if userInputState == Enum.UserInputState.Begin then
        if not debounce then
            character.Humanoid.Health = 0
            if player.ExtraPoints.Value == true then
                player.leaderstats.Points.Value = player.leaderstats.Points.Value +4
            end
        elseif player.ExtraPoints.Value == false then
            player.leaderstats.Points.Value = player.leaderstats.Points.Value +2
        end
        debounce = true
        wait(9)
        debounce = false
    end
end

game.ContextActionService:BindAction("keyPress", onKeyPress, false, Enum.KeyCode.Space)
0
Which part of it doesn't work? Amiaa16 3227 — 6y
0
well there kinda all tied together but the main part that doesnt work is the datastore part MasonTheCreeperYT3 74 — 6y

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