I'm trying to make an extra point system for a simulator where you jump to die to get points also all of these are local scripts. The main part that doesn't work is the datastore part.
local player = game.Players.LocalPlayer if script.Parent.Head.Dialog.DialogChoice then if player.leaderstats.Points >= 5 then player.leaderstats.Points = player.leaderstats.Points - 5 player.ExtraPoints.Value = true end end
local datastore = game:GetService("DataStoreService")\ local ds2 = datastore:GetDataStore("ExtraPoints") local ExtraPoints = Instance.new("BoolValue", plr) ExtraPoints.Name = "ExtraPoints" ExtraPoints.Value = ds2:GetAsync(plr.UserId) or false ds2:SetAsync(plr.UserId, ExtraPoints.Value) ExtraPoints.Changed:connect(function() ds2:SetAsync(plr.UserId, ExtraPoints.Value) end) end)
local debounce = false local character = game.Players.LocalPlayer.Character local player = game.Players.LocalPlayer function onKeyPress(actionName, userInputState, inputObject) if userInputState == Enum.UserInputState.Begin then if not debounce then character.Humanoid.Health = 0 if player.ExtraPoints.Value == true then player.leaderstats.Points.Value = player.leaderstats.Points.Value +4 end elseif player.ExtraPoints.Value == false then player.leaderstats.Points.Value = player.leaderstats.Points.Value +2 end debounce = true wait(9) debounce = false end end game.ContextActionService:BindAction("keyPress", onKeyPress, false, Enum.KeyCode.Space)