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Why is RespawnLocation breaking on the server?

Asked by 6 years ago

So I'm trying to make checkpoints where there are multiple SpawnLocations. I set the RespawnLocation of the player to a spawn, which works fine in studio, but when I run it on the server, I just spawn at a random spawn. I've tried changing the Enabled setting of the SpawnLocations but it still doesn't work. Instead of following RespawnLocation, it's just spawning randomly. Right now, I'm setting it with a LocalScript.

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Try setting with a server script Amiaa16 3227 — 6y
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Try free model checkpoints CraytiveWarrior 0 — 6y
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Ok, turns out that setting respawnlocation with a server script actually does work. thanks! Extraordinarius -5 — 6y

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Answered by 6 years ago

So you can just set the respawnlocation with a serverscript instead, although you may have to use RemoteEvents.

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