Basically, I need to script to be a timer script that's the same for everyone, not local. I'm currently experiencing problems that whenever I reset/die, the time resets back to its full time. How would I make it so the time is the same for all the players, I tried creating an IntValue, but it's not working. Script below...
t=game.Workspace:FindFirstChild("Timer").Value while true do wait() t=t+30 for i=1, 30 do t=t-1 wait(1) for i, player in pairs(game.Players:GetPlayers()) do player.PlayerGui.TimerSet.Frame.Time.Text=tostring(t) end end t=t+45 for i=1, 45 do t=t-1 wait(1) for i, player in pairs(game.Players:GetPlayers()) do player.PlayerGui.TimerSet.Frame.Time.Text=tostring(t) end end for i, player in pairs(game.Players:GetPlayers()) do player.Character.Humanoid.Health = 0 player.Character.Humanoid.MaxHealth = 0 end end
Thanks!
I just made a bit more simple. I don't like to rely on objects outside of scripts so I just put the variable inside of the script:
function newTimer(length) for i=length, 0, -1 do for j,p in pairs(game.Players:GetPlayers()) do if p.PlayerGui ~= nil then p.PlayerGui.TimerSet.Frame.Time.Text=i; end end wait(1); end end while true do newTimer(30); newTimer(45); for i,p in pairs(game.Players:GetPlayers()) do if p.Character.Humanoid ~= nil then p.Character.Humanoid.Health = 0; end end end