local Event = game.ReplicatedStorage.Events:WaitForChild("AptSettingsUpdate") -- Not important local Update = script.Parent.Update Update.Changed:connect(function(newVal) if newVal == true then Event:FireServer() end end)
Update is a boolvalue that changes it's value once I click on a button. Any Idea of why this is happening?
When I was having this problem it worked to put script.Parent.Update
rather than
Update.Changed:connect(function(newVal)
IDK why that worked. why don't you try and tell me if it worked.