I have been trying to change the can collide and transparency of a part, while also changing the audio. It works perfectly in Roblox studio but in the game, it doesn't.
local debounce = false game.Workspace.LazerDisable.DisableLazerEvent.OnServerEvent:Connect(function() wait(0.1) if not debounce then debounce = true game.Workspace.Lockdown.CanCollide = true game.Workspace.Lockdown.Transparency = 0.9 wait(0.25) game.Workspace.Lockdown.Transparency = 0.8 wait(0.25) game.Workspace.Lockdown.Transparency = 0.7 wait(0.25) game.Workspace.Lockdown.Transparency = 0.6 wait(0.25) game.Workspace.Lockdown.Transparency = 0.5 wait(0.25) game.Workspace.Lockdown.Transparency = 0.4 wait(0.25) game.Workspace.Lockdown.Transparency = 0.3 wait(0.25) game.Workspace.Lockdown.Transparency = 0.2 wait(0.25) game.Workspace.Lockdown.Transparency = 0.1 wait(0.25) game.Workspace.Lockdown.Transparency = 0 game.Workspace.Song.Volume = 0 local s = Instance.new("Sound") -- alarm sound s.Name = "alarmSound" s.SoundId = "http://www.roblox.com/asset/?id=293499018" -- Type your music ID here s.Volume = 1 s.Pitch = 1 s.Looped = true s.archivable = false s.Parent = game.Workspace wait(0) s:play() -- lockdown sound local s = Instance.new("Sound") s.Name = "lockdownSound" s.SoundId = "http://www.roblox.com/asset/?id=1836476447" -- Type your music ID here s.Volume = 1 s.Pitch = 1 s.Looped = false s.archivable = false s.Parent = game.Workspace wait(15) s:play() wait(15) s:play() wait(15) s:play() wait(15) debounce = false end end)