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Why can I not destroy a map in a game?

Asked by 6 years ago
Edited 6 years ago

So I am making a game and I have a maps that are randomly picked and after the round I am trying to destroy them with :Destroy() but it wont work. Can someone help me with this? Everything else works except this.

Code


Maps = {"Campout", "Pyramid", "Temple"}
intermission = 5 -- time until flood comes
gamewait = 5 -- how long the flood stays
numofplayers = 1 -- How many players are required to play
timebeforeround = 5 --Time before flood
    wait()    

function m(update)
    c = game.Players:GetChildren()
    for i=1, #c do
           c[i].PlayerGui.InformationGui.Frame.TextLabel.Text = "" .. update
    end
end



while true do
    wait(1)
    if game.Players.NumPlayers >= numofplayers then

    for i=1, intermission do
        wait()
        m("The next flood will strike in: " .. intermission -i)
        wait(1)
    end

    pl = game.Players:GetChildren()

    for i=1, #pl do
        pl[i].Playing.Value = true
    end


    rndum = math.random(#Maps)
    cmap = Maps[rndum] -- This picks a random map

    game.Lighting[cmap]:Clone().Parent = game.Workspace

    m("Picking a map .")
    wait(1)
    m("Picking a map ..")
    wait(1)
    m("Picking a map ...")
    wait(1)
    m("The chosen map is " .. cmap)
    wait(2)

    plpl = game.Players:GetChildren()

    for i=1, #plpl do
    if plpl[i].Playing.Value == true then
        cspawn = game.Workspace.Part
        target = CFrame.new(cspawn.Position)
for i, player in ipairs(game.Players:GetChildren()) do
   if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
      player.Character.HumanoidRootPart.CFrame = target + Vector3.new(0, i * 5, 0)
   end
end

        --plpl[i].Character.Humanoid.WalkSpeed = 0
    end
    end


for i=1, timebeforeround do
    m("The Flood is coming in " .. timebeforeround - i)
    wait(1)
end 

m("It's here!")
local platform = workspace.Place.Platform
platform.Material = "Foil"
platform.Size = Vector3.new(500,100,300)
local storage = game:GetService("Lighting")
local part = storage["Kill"]:clone()
part.Parent = platform
part.Disabled = false

wait(1)

getlpa = game.Players:GetChildren()


for i=1, #getlpa do
    if getlpa[i].Playing.Value == true then
    getlpa[i].Character.Humanoid.WalkSpeed = 16
    lp = getlpa[i]:GetChildren()
    for b=1, #lp do
        --if lp[b].ClassName == "Tool" then
        --lp[b]:Clone().Parent = getlpa[i].Backpack
        end
    end
    end
end



    for i=1, gamewait do
        m("The Flood ends in: " .. gamewait - i)
        wait(1)
    end


    getlpas = game.Players:GetChildren()

    m("The Flood is gone.")
    local platform = workspace.Place.Platform
platform.Material = "Cobblestone"
platform.Size = Vector3.new(500,2,300)
platform.Kill:Destroy()
cmap = Maps[rndum] -- This picks a random map
cmap:Destroy(cmap)
cmap.Parent = workspace
end


0
no code = no solution Vulkarin 581 — 6y
0
Can you please use code blocks instead of text? I get that some parts of the code are in code blocks, but the other parts are in text so it makes it unreadable.. brokenVectors 525 — 6y
0
Ok I put it all in a code block. But its the cmap that I cant destroy. protectiverobos -50 — 6y
0
Why are you trying to put the parent of cmap to workspace after destroying it? User#21908 42 — 6y
0
if I helped you out please accept my answer. Otherwise comment how I can help you better. User#21908 42 — 5y

1 answer

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Answered by 6 years ago

there are two problems I see and I hope I can help here they are:

-- first rndum on line 34 should be like this
local rndum = math.random(1, #Maps)
-- second and this should solve your problem is that when calling destroy you dont put anything in the brackets here is what it should look like:
cmap:Destroy()
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