hello , i want add a accessory remover inside this script at line 20 but i don't know how to do this can you help me please ? thanks you !
script (line 20)
local function ChangeClothes(char, shirtid, pantsid) local shirt = char:FindFirstChildOfClass"Shirt" or Instance.new("Shirt", char) local pants = char:FindFirstChildOfClass"Pants" or Instance.new("Pants", char) shirt.ShirtTemplate = shirtid pants.PantsTemplate = pantsid end local remote = game.ReplicatedStorage.Security LVL5 = game.ReplicatedStorage["[SCP] Card-L5"] Flashlight = game.ReplicatedStorage.Flashlight P90 = game.ReplicatedStorage["P90 TR"] function remote.OnServerInvoke(player, TeamName) if #game:GetService("Teams"):FindFirstChild("Security Departement Head"):GetPlayers() == 0 then -- team check player.TeamColor = BrickColor.new("Really blue") -- Team Change player:LoadCharacter() if game.Workspace[player.Name].ClassName == ("Accessory") then -- I WANT ADD ACCESSORY REMOVER HERE end local char = player.Character or player.CharacterAdded:Wait() ChangeClothes(char, "rbxassetid://129732937", "rbxassetid://175974404") --replace with your desired ids LVL5:Clone().Parent = game.Players[player.Name].Backpack Flashlight:Clone().Parent = game.Players[player.Name].Backpack P90:clone().Parent = game.Players[player.Name].Backpack else print ("Team SECU is full") -- team is currently full end end
Loop throughout the player's character, checking whether or not the player holds an accessory, then delete the object. We can usually accomplish this task by using and understanding a for i,v in pairs loop(You can find this here: http://wiki.roblox.com/index.php/Loops). Next, we would have to determine whether the object in the player's character is an accessory. We can accomplish by using :IsA instance given to us by ROBLOX (Which can be found here: http://wiki.roblox.com/index.php?title=API:Class/Instance/IsA). Understanding these two concepts can now lead us to form the coding part of it. Use this as an example.
for i,v in pairs(char:GetChildren()) do -- Looping through the player's character if v:IsA("Accessory") -- Determining whether or not it's an accessory v:Destroy() -- Destroying it end end