I want to pass the mouse variable from the script to the local script so I can use it in the script it works fine in studio, it will say that the mouse variable is = nil in the dev logs ingame. the problem is in the script line 13
LocalScript:
local Player = game.Players.LocalPlayer repeat wait() until Player.Character Character = Player.Character Mouse = Player:GetMouse() local Tool = script.Parent local en = true Tool.Activated:connect(function() if en == true then en = false if script.Parent.Script2.Value.Value == true then return end local anim = Instance.new("Animation") anim.AnimationId = "http://www.roblox.com/asset/?id=1777434091" -- id of animation local humanoid = Character.Humanoid local Animation = humanoid:LoadAnimation(anim) Animation:Play() print("hi") if Mouse ~= nil then Tool.RemoteEvent:FireServer(Mouse) end enabled = true Mouse.Button1Up:connect(function() if Character.Torso:FindFirstChild("BallFire")then if enabled == true then enabled = false Tool.RemoveEvent2:FireServer(Mouse) script.Parent.Name = "Dragon's Beam [5]" wait(1) script.Parent.Name = "Dragon's Beam [4]" wait(1) script.Parent.Name = "Dragon's Beam [3]" wait(1) script.Parent.Name = "Dragon's Beam [2]" wait(1) script.Parent.Name = "Dragon's Beam [1]" wait(1) script.Parent.Name = "Dragon's Beam" script.Parent.Script2.Value.Value = false print("back") script.Parent.Parent = Player.Player_Data wait() script.Parent.Parent = Player.Backpack wait() enabled = true end en = true end end) end end)
Script:
Player = script.Parent.Parent.Parent repeat wait() until Player.Character Character = Player.Character Tool = script.Parent en = true Tool.RemoteEvent.OnServerEvent:connect(function(player,Mouse) if en == true then en = false print("Activated") Character.Humanoid.WalkSpeed = 0 Character.Humanoid.JumpPower = 0 local Torso = Character.Torso local direction = (Mouse.Hit.p - Torso.Position) * Vector3.new(1, 0, 1) -- problem here Torso.CFrame = CFrame.new(Torso.Position, Torso.Position + direction) local anim = Instance.new("Animation") anim.AnimationId = "http://www.roblox.com/asset/?id=1777434091" -- id of animation local humanoid = Character.Humanoid _G.Animation = humanoid:LoadAnimation(anim) _G.Animation:Play() _G.Animation:AdjustSpeed(1.2) wait(0.75) local BallFire = Instance.new("Part") BallFire.Name = "BallFire" BallFire.Shape = "Ball" BallFire.Size = Vector3.new(0.25,0.25,0.25) BallFire.Material = "Neon" BallFire.BrickColor = BrickColor.new("Neon orange") BallFire.Parent = Character.Torso BallFire.CFrame = Character.Head.CFrame * CFrame.new(0,-0.25,-2) BallFire.Anchored = true BallFire.CanCollide = false _G.Animation:AdjustSpeed(0) for i = 1,10 do BallFire.Size = BallFire.Size + Vector3.new(0.175,0.175,0.175) wait() end local Torso = Character.Torso local Breath = Instance.new("Part") Sound = script.Sound:Clone() Sound.Parent = BallFire Sound.Playing = true Breath.Name = "Breath" Breath.Shape = "Ball" Breath.Size = Vector3.new(6.05, 6.05, 6.05) Breath.CanCollide = false Breath.Transparency = 1 local Particle = game.ServerScriptService.Particle:Clone() local Particle2 = game.ServerScriptService.WeldToBall:Clone() Particle2.Parent = BallFire Particle2.CFrame = BallFire.CFrame local W3 = Instance.new("Weld") W3.Part0 = BallFire W3.C0 = BallFire.CFrame:inverse() W3.Part1 = Particle2 W3.C1 = Particle2.CFrame:inverse() W3.Parent = Particle2 Particle.Parent = Breath Breath.Parent = Torso Breath.CFrame = Torso.CFrame wait() Particle2.CFrame = BallFire.CFrame local W3 = Instance.new("Weld") W3.Part0 = BallFire W3.C0 = BallFire.CFrame:inverse() W3.Part1 = Particle2 W3.C1 = Particle2.CFrame:inverse() W3.Parent = Particle2 local W = Instance.new("Weld") W.Part0 = Breath W.C0 = Breath.CFrame:inverse() W.Part1 = Torso W.C1 = Torso.CFrame:inverse() W.Parent = Torso BallFire.BrickColor = BrickColor.new("Bright orange") wait(0.25) BallFire.Anchored = false local W4 = Instance.new("Weld") W4.Part0 = Character.Head W4.C0 = Character.Head.CFrame:inverse() W4.Part1 = BallFire W4.C1 = BallFire.CFrame:inverse() W4.Parent = BallFire Particle.Parent = Breath Breath.Parent = Torso Breath.CFrame = Torso.CFrame end end)
Mouse
is a local object. You cannot pass it to the server. You can pass the location it points at though.