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Passing variables on FE local script to script through FireServer won't work?

Asked by
royee354 129
6 years ago

I want to pass the mouse variable from the script to the local script so I can use it in the script it works fine in studio, it will say that the mouse variable is = nil in the dev logs ingame. the problem is in the script line 13

LocalScript:

local Player = game.Players.LocalPlayer
repeat wait() until Player.Character
Character = Player.Character
Mouse = Player:GetMouse()
local Tool = script.Parent 
local en = true
Tool.Activated:connect(function()
if en == true then
en = false
if script.Parent.Script2.Value.Value == true then return end
local anim = Instance.new("Animation")
anim.AnimationId = "http://www.roblox.com/asset/?id=1777434091" -- id of animation
        local humanoid = Character.Humanoid
        local Animation = humanoid:LoadAnimation(anim)
        Animation:Play()
print("hi")
if Mouse ~= nil then
Tool.RemoteEvent:FireServer(Mouse)
end
enabled = true
Mouse.Button1Up:connect(function()
if Character.Torso:FindFirstChild("BallFire")then
if enabled == true then
    enabled = false
Tool.RemoveEvent2:FireServer(Mouse)
script.Parent.Name = "Dragon's Beam [5]"
wait(1)
script.Parent.Name = "Dragon's Beam [4]"
wait(1)
script.Parent.Name = "Dragon's Beam [3]"
wait(1)
script.Parent.Name = "Dragon's Beam [2]"
wait(1)
script.Parent.Name = "Dragon's Beam [1]"
wait(1)
script.Parent.Name = "Dragon's Beam"
script.Parent.Script2.Value.Value = false
print("back")
script.Parent.Parent = Player.Player_Data
        wait()
        script.Parent.Parent = Player.Backpack
        wait()
        enabled = true
        end
en = true
end
end)
end
end)

Script:

Player = script.Parent.Parent.Parent
repeat wait() until Player.Character
Character = Player.Character
Tool = script.Parent
en = true
Tool.RemoteEvent.OnServerEvent:connect(function(player,Mouse)
    if en == true then
        en = false
    print("Activated")
Character.Humanoid.WalkSpeed = 0
Character.Humanoid.JumpPower = 0
     local Torso = Character.Torso
        local direction = (Mouse.Hit.p - Torso.Position) * Vector3.new(1, 0, 1) -- problem here
    Torso.CFrame = CFrame.new(Torso.Position, Torso.Position + direction)
local anim = Instance.new("Animation")
anim.AnimationId = "http://www.roblox.com/asset/?id=1777434091" -- id of animation
        local humanoid = Character.Humanoid
        _G.Animation = humanoid:LoadAnimation(anim)
        _G.Animation:Play()
        _G.Animation:AdjustSpeed(1.2)
        wait(0.75)
         local BallFire = Instance.new("Part")
        BallFire.Name = "BallFire"
        BallFire.Shape = "Ball"
        BallFire.Size = Vector3.new(0.25,0.25,0.25)
        BallFire.Material = "Neon"
        BallFire.BrickColor = BrickColor.new("Neon orange")
        BallFire.Parent = Character.Torso
        BallFire.CFrame = Character.Head.CFrame * CFrame.new(0,-0.25,-2)
        BallFire.Anchored = true
        BallFire.CanCollide = false
        _G.Animation:AdjustSpeed(0)
        for i = 1,10 do
        BallFire.Size = BallFire.Size + Vector3.new(0.175,0.175,0.175)
        wait()
        end
local Torso = Character.Torso
local Breath = Instance.new("Part")
Sound = script.Sound:Clone()
Sound.Parent  = BallFire
Sound.Playing = true
Breath.Name = "Breath"
Breath.Shape = "Ball"
Breath.Size = Vector3.new(6.05, 6.05, 6.05)
Breath.CanCollide = false
Breath.Transparency = 1
local Particle = game.ServerScriptService.Particle:Clone()
local Particle2 = game.ServerScriptService.WeldToBall:Clone()
Particle2.Parent = BallFire
Particle2.CFrame = BallFire.CFrame
local W3 = Instance.new("Weld")
W3.Part0 = BallFire
W3.C0 = BallFire.CFrame:inverse()
W3.Part1 = Particle2
W3.C1 = Particle2.CFrame:inverse()
W3.Parent = Particle2
Particle.Parent = Breath
Breath.Parent = Torso
Breath.CFrame = Torso.CFrame
wait()
Particle2.CFrame = BallFire.CFrame
local W3 = Instance.new("Weld")
W3.Part0 = BallFire
W3.C0 = BallFire.CFrame:inverse()
W3.Part1 = Particle2
W3.C1 = Particle2.CFrame:inverse()
W3.Parent = Particle2
local W = Instance.new("Weld")
W.Part0 = Breath
W.C0 = Breath.CFrame:inverse()
W.Part1 = Torso
W.C1 = Torso.CFrame:inverse()
W.Parent = Torso
BallFire.BrickColor = BrickColor.new("Bright orange")
wait(0.25)
BallFire.Anchored = false
local W4 = Instance.new("Weld")
W4.Part0 = Character.Head
W4.C0 = Character.Head.CFrame:inverse()
W4.Part1 = BallFire
W4.C1 = BallFire.CFrame:inverse()
W4.Parent = BallFire
Particle.Parent = Breath
Breath.Parent = Torso
Breath.CFrame = Torso.CFrame
    end
end)

1 answer

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Answered by
Amiaa16 3227 Moderation Voter Community Moderator
6 years ago

Mouse is a local object. You cannot pass it to the server. You can pass the location it points at though.

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