It's a chainsaw script, and I'm trying to make it keep going while you're holding down the left mouse button.
r = game:service("RunService") local damage = 10 local slash_damage = 25 sword = script.Parent.Handle Tool = script.Parent Slashing = false local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=2766576" SlashSound.Parent = sword SlashSound.Volume = 1 SlashSound.Pitch = 1 function blow(hit) if (hit.Parent == nil) then return end -- happens when bullet hits sword local humanoid = hit.Parent:findFirstChild("Zombie") local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character if humanoid~=nil and humanoid ~= hum and hum ~= nil then -- final check, make sure sword is in-hand local right_arm = vCharacter:FindFirstChild("Right Arm") if (right_arm ~= nil) then local joint = right_arm:FindFirstChild("RightGrip") if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then tagHumanoid(humanoid, vPlayer) if Slashing == false then Slashing = true if hit.Name == "Head" or hit.Name == "Torso" then print'CARNAGE!' humanoid:TakeDamage(damage) Tool.Blade.Hit:Play() if hit.Parent:FindFirstChild("Torso") then hit.Parent.Torso.RotVelocity = hit.Parent.Torso.RotVelocity + Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) end Tool.Bloodeh.Bloodieh.Enabled = true untagHumanoid(humanoid) wait(.1) Slashing = false elseif hit.Name == "Left Arm" or hit.Name == "Right Arm" or hit.Name == "Left Leg" or hit.Name == "Right Leg" then print'Limb-Taking!' humanoid:TakeDamage(damage * .8) Tool.Blade.Hit:Play() if hit.Parent:FindFirstChild("Torso") then hit.Parent.Torso.RotVelocity = hit.Parent.Torso.RotVelocity + Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15)) end Tool.Bloodeh.Bloodieh.Enabled = true untagHumanoid(humanoid) wait(.1) Slashing = false else print'ARMORED...' humanoid:TakeDamage(damage * .2) Tool.Blade.Hit:Play() if hit.Parent:FindFirstChild("Torso") then hit.Parent.Torso.RotVelocity = hit.Parent.Torso.RotVelocity + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) end Tool.Bloodeh.Bloodieh.Enabled = true Tool.Bloodeh.Materialleh.Enabled = true untagHumanoid(humanoid) wait(.1) Slashing = false end end end end elseif humanoid == nil and hum ~= nil then if hit.Transparency ~= 1 and hit.CanCollide ~= false then Tool.Bloodeh.OtherMaterialleh.Enabled = true Tool.Bloodeh.Materialleh.Enabled = true end end end function tagHumanoid(humanoid, player) local creator_tag = Instance.new("ObjectValue") creator_tag.Value = player creator_tag.Name = "creator" creator_tag.Parent = humanoid end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:findFirstChild("creator") if tag ~= nil then tag.Parent = nil end end end function attack() damage = slash_damage SlashSound:play() Slash() end function Slash() Tool.GripForward = Vector3.new(-1,0.2,0) Tool.GripPos = Vector3.new(0,0.1,0) wait() Tool.GripForward = Vector3.new(-1,0.4,0) Tool.GripPos = Vector3.new(0,0.2,0) wait() Tool.GripForward = Vector3.new(-1,0.5,0) Tool.GripPos = Vector3.new(0,0.3,0) wait() Tool.GripForward = Vector3.new(-1,0.8,0) Tool.GripPos = Vector3.new(0,0.4,0) wait() Tool.GripForward = Vector3.new(-1,1,0) Tool.GripPos = Vector3.new(0,0.5,0) wait() Tool.GripForward = Vector3.new(-1,0.8,0) Tool.GripPos = Vector3.new(0,0.4,0) wait() Tool.GripForward = Vector3.new(-1,0.6,0) Tool.GripPos = Vector3.new(0,0.3,0) wait() Tool.GripForward = Vector3.new(-1,0.4,0) Tool.GripPos = Vector3.new(0,0.2,0) wait() Tool.GripForward = Vector3.new(-1,0.2,0) Tool.GripPos = Vector3.new(0,0.1,0) wait() Tool.GripForward = Vector3.new(-1,0.0,0) Tool.GripPos = Vector3.new(0,0,0) wait() end Tool.Enabled = true local last_attack = 0 function onActivated() if not Tool.Enabled then return end Tool.Enabled = false local character = Tool.Parent; local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end attack() wait(.1) Tool.Enabled = true end function onEquipped() sword.Start:Play() sword.Idle:Play() end function onUnequipped() sword.Idle:Stop() end function stopTouching(hit) if (hit.Parent == nil) then return end local humanoid = hit.Parent:findFirstChild("Zombie") if humanoid~=nil then if hit.Name == "Head" or hit.Name == "Torso" or hit.Name == "Left Arm" or hit.Name == "Right Arm" or hit.Name == "Left Leg" or hit.Name == "Right Leg" then wait(.5) Tool.Bloodeh.Bloodieh.Enabled = false else wait(.5) Tool.Bloodeh.Bloodieh.Enabled = false Tool.Bloodeh.Materialleh.Enabled = false end else if hit.Transparency ~= 1 and hit.CanCollide ~= false then Tool.Bloodeh.OtherMaterialleh.Enabled = false Tool.Bloodeh.Materialleh.Enabled = false end end end script.Parent.Activated:connect(onActivated) script.Parent.Equipped:connect(onEquipped) script.Parent.Unequipped:connect(onUnequipped) connection = Tool.Blade.Touched:connect(blow) Tool.Blade.TouchEnded:connect(stopTouching)
Not going to implement it in the script but use the MouseButton1Down and MouseButton1Up events :)