GIF Below
https://gyazo.com/3130ce334e3d77d5e1763363f3566972
This has been happening to all my tools, I've asked this question a couple times but the answer is always "Unanchor Parts" or "Change CustomPhysicalProperties Density" which hasn't worked. Help would be appreciated.
tool = script.Parent local player = game.Players.LocalPlayer or game.Player:WaitForChild("LocalPlayer") character = player.Character or player:WaitForChild("Character") rhand = character:FindFirstChild("RightHand") hum = character.Humanoid jitte = tool.Jitte tool.Equipped:connect(function() jitte.CFrame = rhand.CFrame * CFrame.new(0,0,-3.2) local weld = Instance.new("Weld") weld.Parent = tool weld.Part0 = jitte weld.C0 = jitte.CFrame:inverse() weld.Part1 = rhand weld.C1 = rhand.CFrame:inverse() jitte.Anchored = false end)
Because you're setting the jitte's CFrame, then creating a weld where it's the Part0, then asking the right hand to offset that Part0.
You could assign the hand to the weld's Part0 instead, but tools have a built in weld methodology using a part named 'Handle', and a Grip property where Tool.Grip is the weld's offset; so there isn't a real requirement for you to do that in Lua.
I'm a fan of not using roblox's provisions due to limitations and in effect I don't use any Tool instances; so I would recommend just flip flopping the welds Part0 and Part1 as preferable over using the Grip property.