(Edited, to appear calmer; clearly is unwanted so apologies)
char.Humanoid.Jumping:Connect(function() local Vel = humroot.Velocity print(Vel) bodyForce.Force = Vector3.new() repeat humroot.Velocity = Vector3.new(humroot.Velocity.X, humroot.Velocity.Y, Vel.Z) _S.RunService.RenderStepped:Wait() print(Vel) until char.Humanoid:GetState() ~= Enum.HumanoidStateType.Jumping or Enum.HumanoidStateType.Freefall bodyForce.Force = Vector3.new(0, -10, 0) end)
For some reason here, Vel
will change even though there is nothing to change it. This renders the portion of the script useless.
So....
Workaround?
(EDIT: I have legit no idea why I'm getting downvoted... maybe just leave a comment to let me know why? If it's per effort, I have taken effort into attempting to fix.)
(EDIT EDIT: yurray a comment halped me figure it out
Apologies for the prior inconveniences - I had forgotten the guideline of noting what you're trying to accomplish.)
Edit: Solved it; apparently it was just that the loop was short. Solution:
until char.Humanoid:GetState() == Enum.HumanoidStateType.Landed
can't believe i was so dumb that i didn't pay enough attention the fact that it would fire output only four times