I'm looking for a way in which a player, when hit by a projectile, is flung backwards and in the direction of the projectile that hit them.
Currently - when hit by the projectile - the player's torso's velocity is simply set to the lookVector property of the projectile and multiplied, like so:
projectile.Touched:connect(function(part) local hum = projectile.Parent:FindFirstChild("Humanoid") if humanoid then hum.Parent.Torso.Velocity = (projectile.CFrame.lookVector) * 100 end end
However, what I'm trying to do is to apply some sort of upwards force on the player, so they are properly flung backwards rather than at the ground. This Gyazo image better demonstrates what I'm trying to achive.
If anyone could give me a point in the right direction here, I'd be very grateful.
You want them to fly up? Sure.
projectile.Touched:connect(function(part) local hum = projectile.Parent:FindFirstChild("Humanoid") if humanoid then hum.Parent.Torso.Velocity = Vector3.new(0,100,0) + (projectile.CFrame.lookVector * 100) end end