for my backpack GUI i made, i made this piece of code, but i don't know where to put it, since i tried it in the place i wanted it to be, but it didn't work. Snippet of Code:
function onKeyPress(inputObject) local key = inputObject.KeyCode.Name local value = inputKeys[key] if value and UserInputService:GetFocusedTextBox() == nil then handleEquip(value["tool"]) end end
and the script i need to put the piece of code in:
local Items = {} local frames = {} local Equiped = nil local Player = game.Players.LocalPlayer local Character = Player.Character local UserInputService = game:GetService("UserInputService") game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack,false) function Scan(location) for i,v in pairs(location:GetChildren()) do if v:IsA("Tool") then table.insert(Items,v) end end end function Update() print(Equiped) for i,v in pairs(frames) do v:Destroy() end for i,v in pairs(Items) do local sam = script.Sample:Clone() sam.Name = v.Name sam.Parent = script.Parent.Holder sam.ImageLabel.Image = v.TextureId sam.Text = v.Name table.insert(frames,sam) if Equiped ~= nil and Equiped == v then sam.BorderSizePixel = 2 end sam.MouseButton1Click:connect(function() if Equiped == nil or Equiped ~= v then Equiped = v Character.Humanoid:UnequipTools() Character.Humanoid:EquipTool(v) else Equiped = nil Character.Humanoid:UnequipTools() end end) end end function backpackchanged() Items = {} Scan(Character) Scan(Player.Backpack) Update() end backpackchanged() Player.Backpack.ChildAdded:connect(backpackchanged) Player.Backpack.ChildRemoved:connect(backpackchanged) Character.ChildAdded:connect(backpackchanged) Character.ChildRemoved:connect(backpackchanged)